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Android dig game frontend
Android dig game frontend















Optimized some blurred system backgrounds where banding occured.Since they're blurred already, this is completely unnoticable, and saves a ton of VRAM (almost 50%!) Nils has also updated the default themes, now on v1.4: 2.0.1a: fixed scraping crashing due to last-minute changes in 2.0.1.Fixed page up/page down not being caught by date editor.Fixed entering release date in metadata editor from "unknown" causing the new date to be cut off.

#ANDROID DIG GAME FRONTEND WINDOWS#

Fixed shutdown and restart commands not working on Windows.Fixed using more than one tag a launch command not replacing past the first tag.Fixed "ENABLE SOUNDS" setting being backwards (oops).

android dig game frontend

Don't reset system volume on program exit (only affects Linux).Launching a game currently still opens a command prompt window, though. Hide the console window on Windows unless the "–debug" argument is present (Windows).Non-ASCII paths should work on Windows now, though some emulators don't support them (ES now uses _wsystem() instead of system() on Windows).Fixed some memory leaks when scraping, huge thanks to deadbeef84.%ROM% works properly on Windows now – it is equivalent to "%ROM_RAW%".%ROM% and %ROM_RAW% now give a path with backslashes on Windows (some programs, like VLC, complained about forward slashes even though Windows officially supports them).Added the 'msx' platform (for platform tags).Added some older MAME ROM names (based on MAME 0.37b5), thanks to joolswills.Add Vsync, enabled by default (no more maxing out your fan!).Re-added the "Jump to Letter" functionality (press select in the game list).If enough people want this I'll try and add it, but I don't expect many people to be entering much text in ES in the first place. The system font list is not exhaustive and is operating system dependent, so if your language isn't working, please open a GitHub issue with a suggested font that everyone on your operating system should already have. If a font is missing a glyph that something needs, ES will try to fall back to a system font.

android dig game frontend

  • Here’s an example of Japanese text rendered in ES:.
  • UTF-8 Unicode support! ES can now display glyphs from non-English languages (like Japanese), and most common non-ASCII characters work.
  • It's finally time for the release of EmulationStation 2.0.1a, which has a few minor fixes and a couple new features.















    Android dig game frontend